Friday, 24 February 2017

Evaluation 1 - In What Ways Does Your Media Product Use, Develop or Challenge Forms and Conventions of Real Media Products?

In our film, we primarily attempted to go against some stereotypes which are contained within the teen angst genre. This starts straight from the title as we wanted to do something unique. Of course, we had to remain within the boundaries of this genre and pick a suitable font and colour scheme for our titles, but compared to a film such as Juno, some comparisons can be drawn as well as similarities, as shown in these images.


In our setting, we wanted to make it set in a school, as it is a very important scenario for a teen angst film to contain. It is very typical, then, to find such a setting in this genre as it is so pivotal to many of these films. Comparing to a film such as Easy A, it can be said that the film begins at a school. The film we have produced likewise does similar, but of course taking a different angle on a very common scene to help make it stand out to our target audience.


 
This screenshot best shows costumes and props. We can clearly see  how this class setting shows two casually dressed students, and we also can easily tell this is a classroom from how we can see tables and chairs, along with the windows and general 'generic' style of the room. but props such as bags are also imperative to how the students are clearly conveyed as such.
 



This camera shot best illustrates how we were able to take a simple corridor and try to make it more interesting. The camera is directly in line with the lockers seen on the left, and the angle helps to create a sense of how the main character is going through a lot of 'chaos' in his life (although this is not shown explicitly). We feel that a camera shot like this was unique to our film and cannot be compared as our camerawork was mostly unique.











 

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